January 27

Managing Variable Latency for Multiplayer Online and Cloud Gaming

CableLabs Distinguished Technologists, Greg White and Steve Glennon, do an in-depth look at sources of latency in home and access networks and learn how the Cable industry is providing tools for game developers to improve the game experience. Most applications have different traffic patterns and needs which ultimately require different solutions for reducing and managing latency. This is true even between seemingly related applications like online gaming and game streaming. The good news is that CableLabs has been building and testing latency and congestion management solutions for some time, including one that is well-tailored to emerging game streaming platforms. The suite of features developed by CableLabs and its industry partners, known as Low Latency DOCSIS® technology (LLD), can provide better customer experiences for both current multiplayer online gaming and emerging cloud gaming services. In this session, game developers will learn about the steps to ensure their games are ready to take advantage of these new network capabilities.

Watch the webinar now.


Posted January 27, 2021 by Farhad Javidi in category Uncategorized