September 20

Overgrowth and their in-house engine

Overgrowth and Wolfire’s In-House Engine

A great friend who loves looking for new engines to play with recently showed me this gem of a game that is being made for the pc market. Overgrowth is a third action adventure fighting game where you play as anthropomorphic animals in a world littered with other animal hybrids trying to kill you. The game looks amazing and I cant wait to play it, but the real fun is their in-house engine that they are using to develop Overgrowth. The developers have multiple videos showcasing every step of the progress for Overgrowth, showing texturing, quick rigging, terrain development, blood splatter trajectory, 2D art assets, lighting, new ways of vertex weighting in action, etc. They keep blog updates about every aspect of how they are developing the game that make you think about how you would develop games using the same techniques. Either way if you are looking for cool new games, new engines, or great articles about game development, you will need to check out Wolfire Games and their upcoming game Overgrowth.

 

Click Here for Wolfire Game’s website!

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Posted September 20, 2011 by J-Lu Luoni in category 3d Modeling, commentary, game design, game development, Students, Videos